Only available for owners of the game on the Steam experimental branch. Once it's more polished it will be released to a stable branch.
- Trains can now be driven manually in addition to automatic/self driving of the scheduled routes.
- Trains can now collide with one another and derail.
- Trains can now damage the player or even killing them if travelling at high speeds.
- Block & Path Rail Signals can be placed on tracks to control when trains can entering sections of track.
- Cargo Wagons now show what they are carrying (currently limited to 1 item type).
- Added particle effects to cargo loading station showing when items are being loaded onto trains.
- Fixed some bugs and crashes related to dismantling trains.
- Cargo Wagon capacity reduced from 20 slots to 16.
- Known Issue: Even though you can place Locomotives facing the opposite direction, a train will not use it to find a valid path.
Only available for owners of the game on the Steam experimental branch. Once it's more polished it will be released to a stable branch.
- Added new enemy type: The Needler, a small creature with a dangerous ranged attack.
- You can now drag power poles when building wires. Just keep holding the mouse button and when the wire is too long a pole will be placed.
- When building a Splitter or Merger on a belt you now need another belt of that type in your inventory to place it. (Removes the free belt you would get otherwise).
- Added buttons to drain fluids from pipes and storage tanks.
- Separate recipes by category to find items more easily.
- Increased max pipe distance.
- Recipes show what buildings they are crafted in (some oil/fluids might have changed if I missed something).
- Updated research cost for mining speed and railways.
- Updated build cost and build time for railway tracks and crushed stone.
- Fixed a bug where belt and pipe supports would not show after placing a blueprint.
- Fixed a bug where some trees/rocks would respawn after being destroyed.
Only available for owners of the game on the Steam experimental branch. Once it's more polished it will be released to a stable branch.
- Blueprints can now be saved and loaded between sessions.
- Added sound effects and visual effects when placing a blueprint.
- Placing a splitter or merger will now automatically connect to adjacent belts when aligned correctly.
- Dismantle and blueprint selection modes simplified to Multi and Box select only.
- Reduced player interaction range from 30m to 10m.
- Fixed a crash when loading a game before the main menu world finished generating.
- Fixed inverted jungle tree mesh.
- Fixed collision bounds of the Constructor, Pipe Supports, and Oil Refinery.
- Fixed a visual glitch on the underside of belts.
- Prevent splitters/mergers from being placed too close to the start or end of belts.
Only available for owners of the game on the Steam experimental branch. Once it's more polished it will be released to a stable branch.
- Lots of changes to recipes, research, and machines. Start a new game for the best experience.
- Resource deposit spawning revamped: Deposits now cluster by type, making dedicated mining outposts more rewarding.
- Ferrocrystals dropped by enemies can now be harvested automatically with mining drills after destroying the hive.
- Added new late-game Bucket Miner. It mines ore 4x faster than the Electric Mining Drill but consumes significantly more power.
- Added Solar Panels: Generates up to 25 kW in clear weather, with reduced output in clouds or rain.
- Added Accumulators: Store excess solar energy for use when output is low or demand spikes.
- Added Power Network Graphs: open any power pole to view electricity consumption and production history.
- Added new end-game mission: Build and launch a rocket into space 🚀
- Added Chemical Plant machine for mixing complex fluids.
- Added Steel Power Pole with increased connection count.
- Added Tier 4 Belt.
- Added Ore Washing to extract bonus iron and copper ingots.
- Added Pipe Valve to limit fluid flow rate.
- Rewrote the fluid simulation.
- Added an Array mode to Concrete to build up to 10x10 at once.
- Changing or resetting a keybinding will now correctly remove the previous binding.
- Increased range of dismantle tool slightly.
- Increased Mining Speed 2 from 50% to 100%.
- Iron Plate recipe now only needs 1 Iron Ingot.
- You can now use the pipette tool (middle mouse button) while dismantling.
- Fixed a bug where inventories in multiplayer could get out of sync.
- Fixed pipe support heights not lining up.
- You can now lock [H] and nudge some buildables before placing.
- Added a new Blast Furnace model with animation!
- Steel recipe duration increased from 3 to 5 seconds.
- Machines with multiple outputs will do a better job putting each product on the same belt.
- Minor updates to some UI elements.
- Fixed an issue where pasting blueprints would not have collisions.
- Added multiple modes to dismantle tool: Single, Multi, and Box Select. Single works as before but hotkey changed to right mouse click. Multi Select works similar to using Ctrl before. Box Select lets you click and drag over an area.
- Removed limit from dismantle tool.
- Added copy & paste tool [B] with Multi Select and Box Select modes.
- Electric Mining Drill recipe Iron Plates changed from 8 -> 6.
- Iron Ingot and Copper Ingot smelting time reduced to 2 seconds for an even 30/min.
- First mining speed effect increased 50% -> 100%.
- Fixed some multiplayer bugs causing crashes or disconnects.
- Fixed multiplayer bug where you could hear other players' sounds from far away.
- Big internal refactor to construction logic and machine connections for better multiplayer support.
- Added Ferrocrystal as a drop from enemies, used to research combat technology.
- Increased enemy Hive aggro range.
- Fixed some issues with shooting in multiplayer.
- Pistols and Rifles will use either Ballistic or Piercing rounds, whichever it finds in the inventory first.
- Fixed a bug where projectiles could occasionally hit the player firing them.
- Fixed a bug where key bindings would not save to disk correctly.
- Reduced game size by optimizing and removing unused textures.
- Added a new working animation for the Constructor building.
- Updated sound effects for the Growler, firearms, and item pickups.
- Fixed a bug with AI pathfinding.
- ⚠️️ Mandatory World Reset: Due to significant system changes, all previous save games are incompatible. Players must start a new world.
- Art Style Overhaul: The game now features a new 'stylized' appearance with bold shapes and cleaner visuals designed to improve GPU performance and future modding support.
- Trains Introduced: Functional (work-in-progress) trains added, including locomotives, cargo wagons, stations, and automated drive modes for long-distance resource transport.
- New Logistics Machines: Separate Belt Splitters (1:3) and Mergers (3:1) have replaced the previous combined 2:2 unit, with new priority lane controls and item filtering.
- Specialized Assembling Machines: Three new production machines - Constructor (1:1), Assembler (2:1), and Fabricator (up to 4:1).
- Tech Tree Balancing: Progression has been revamped to accommodate the new research.
- Improved Resource Generation: The map generator now ensures at least one of every resource node (except crude oil) spawns near the starting area.
- Temporarily removed day-night cycle until there's a way to properly light up the night.
- Scanning for resources now also shows nearby harvestable items.
- Updated the sound effects for gunshots.
- Lowered the volume of machines.
- Fixed a bug where the concrete building menu got stuck when opening the tech tree or another menu.
- Fixed a bug where the fluid extractor would harvest water instead of oil if the crude oil deposit was close to a body of water.
- Official Demo Release!
- Reworked new player experience and onboarding.
- Increased resource deposit amounts.
- There should be less rain and foggy weather overall.
- New model and texture for combustion generator.
- New pipette tool to quick select buildings (middle mouse button by default).
- Added distance limits to conveyor belts and copper wires.
- Updated enemy AI. Enemies don't spawn unless you approach or build near an enemy hive.
- Enemies are slightly smarter when picking what to attack - if they're attacking a building and you hit them, they'll switch to the player.
- Updated turret graphics and behavior to shoot at the closest enemy or hive.
- Added the damage bonus modifier to all player weapons.
- Improved the logic when shift-clicking items in inventory.
- Added animation to the mining drills.
- Removed jiggle effect when harvesting resources, replaced it with debris particles.
- New fluid system with pipes, fluid extractor, and an oil refinery.
- New technology to increase data pack upload speeds.
- New dismantle mode for picking up buildings.
- Updated visuals for the input/output arrows when placing buildings.
- Improved UI of the resource scanner.
- Updated smelter so fuel and items can input from either belt.
- Added damage bonus modifier to Crowbar to make it feel more fun.
- Major rework to early game progression. Start a new world for the ideal experience - no guarantee old worlds will work.
- You can now scan for nearby resource nodes with [V].
- Removed Scrap Metal. You can now get Iron/Copper Plates from debris in the world.
- Updated resource node visuals.
- Added Combustion Generator as an early game power source.
- Removed Windmill for now (may return as an alternative energy source).
- Added Electric Mining Drill to replace burner mining drill.
- Various recipe changes.
- ⚠️ Old saves are not compatible with this version!
- New terrain and biome generation - 9 distinct biomes with their own configurable resource generation.
- Player run speed and jump height have been increased.
- Lots of new item and part models.
- Player must be on the belt part of a conveyor to move; you can stand on the sides to stop moving.
- The conveyor belt texture has been updated to look like it's moving.
- Updated storage container graphics.
- Added basic recipe tooltips to unlocked items in the tech tree.
- Fixed some building collision issues.
- Fixed issue with mining drills harvesting items from nearby resource nodes instead of the one they're placed on.
- Reduced some research costs in the tech tree.
- Reduced crafting time for gears and basic research packs.